Sunday, October 30, 2011

Hallowe'en 2011

Morning all.

So after some debacle with dressing up for Hallowe'en or not, Carla ended up needing to dress up every day for work, which got me helping her, which means I naturally got creative about it. So here are the general results...

Carla's been playing a lot of Fallout 3 lately, and her costume for the big party Saturday night was going to be a post-apocalyptic wasteland wanderer. She was all about basing a costume around a gas mask she had from japan, so we assembled some clothes, some accessories, and did this:


Not bad, considering we were going for something like this:


So then in the same vein of video game nerdiness, I rather enjoy this:


So I got to work collecting up some clothing, buying supplies, etc...


And we ended up with this :)





Thanks for reading!

Tuesday, October 11, 2011

Happy Thanksgiving!

Hope everyone had a good weekend. I know I ate far too much but had a great time. Spent this one with the fiancee's family, so I owe my own family a little "me" time.

Now for something completely different!

I think last time I mentioned that I was going to work on a Left4Dead board game. I want this to still be in the works, but subsequently I was at a house warming party and got talking to the new homeowner. He told me his idea for his own board game and I was hooked. Now I'm going to make this the focus of my side projects and see if we can hammer something neat out!

School is going well. A classmate of mine asked me to be her tutor in DreamWeaver. I'm going to accept I think, I'm not having any difficulty in this class. Fireworks is what it is... I feel it's a lot of the functionality taken from Photoshop and ImageReady put into a new program, so at least I have some steady footing with that one. Flash however, not so much. I'm stuck trying to reproduce what the book is telling me concerning masked animations, and I'm not getting a lot of help from the instructor. Let's see where this goes.

I'll try to post pictures and such of the Flash project, along with anything relevant concerning the board game project.

Thanks for reading!